
Were you waiting for the Ghostbusters title to come out? If you were, I’d gander a guess you were a child of the 80s, or at least the next couple of years after it. With the source material as a base, I have little doubt this will be an enjoyable ride, regardless of the actual merits of the game itself. Those without a memory of the original movie to keep them amused, however, might be a little less forgiving.
Ghostbusters pushes the action right from the start, as you wrangle ghosts with your positron collider right into the trap. The pace is frantic and exciting, with the ectoplasmic entities swooping and diving in mid-air as you give chase.
While that’s exactly how the title is supposed to play, it gets tired soon enough, as the same gameplay is repeated over and over during the course of finishing the game. At the most difficult setting, some levels can prove impossible to finish – providing an extreme level of challenge that is more frustrating than entertaining.
The physics in the game doesn’t instill much confidence in Terminal Reality’s Infernal Engine, with many objects acting like they’re in a weightless space (a cardboard environment is what my brother, who played with me, called it). The graphics is good, although some levels feel poorly designed.
In terms of its story, Ghostbusters comes with a full tale that ties in with the previous movies in the series. It’s funny in parts, although it does fall flat in a few places. I wouldn’t say the story is bad – it’s just that anyone who’s seen the movie tend to harbor expectations which the game really isn’t able to meet.
As it stands, it’s an average console title with some entertainment value. It’s neither a must-play for gaming fanatics nor a must-see for fans of the franchise.
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